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Jewel Drop by Reset - StormMu

JEWEL DROP BY RESET

Additional drop system based on the player's number of resets

How it works

The Jewel Drop by Reset System is a feature additional ao drop normal do servidor. Ele concede uma chance extra de dropar uma joia rara sempre que o jogador abate uma determinada quantidade de monstros, e essa quantidade varia de acordo com a faixa de resets em que o personagem se encontra.

Highlights:
  • Works alongside normal jewel drops – it does not replace anything.
  • Based on the player's number of resets (checked whenever a monster is killed).
  • The higher the reset range, the longer the interval between drops and the lower the drop chance.
  • Jewels drop directly on the ground near the player.

Configuration by Reset Range

Reset Range Interval (kills) Drop Chance (%)
0 – 100 10 100%
101 – 200 15 80%
201 – 300 20 50%
The kill count resets after each successful drop or when the interval is reached, even if the chance fails.

Jewels that can drop

Bless Soul Life Chaos Creation
The dropped jewel is randomly selected from the list.
Economy tip:
  • Players new (with few resets) have an easier time to obtain jewels through this system.
  • Players veterans (with many resets) have a lower chance to drop jewels, but already have access to more advanced items.
  • This creates a natural economy: new players can use jewels as trade currency to acquire equipment from more experienced players.
  • Example: A player with 50 resets can farm jewels and trade them for a +9 set with a player who has 200 resets.
  • Use this dynamic to progress faster and build your wealth on the server!

Practical example

  • 🔹 Player with 50 resets (range 0–100).
  • 🔹 Every 10 monsters killed, they have 100% chance to drop a jewel.
  • 🔹 Player with 150 resets (range 101–200).
  • 🔹 Every 15 monsters killed, they have 80% chance to drop a jewel.
  • 🔹 Player with 250 resets (range 201–300).
  • 🔹 Every 20 monsters killed, they have 50% chance to drop a jewel.
The system is automatic – no player action is required; just kill monsters normally.
/resetdrop test
Game Master-only command – forces a test jewel drop at the current position.
Important notes:
  • The system is additional – normal jewel drops continue to work normally.
  • The kill count is per character and resets when the character leaves the game.
  • A drop occurs only if the killed monster is valid (summons and event monsters do not count).
  • The dropped jewel is always one of those listed, selected randomly.
  • The system is fully safe and does not interfere with other scripts.

Summary

📌 Initial range (0–100 resets)
10 kills
100% drop chance
📈 Intermediate range (101–200)
15 kills
80% chance
📉 Advanced range (201–300)
20 kills
50% chance
💎 Available jewels
Bless • Soul • Life • Chaos • Creation
random selection on each drop

Related commands

/resetdrop test
(Game Masters only)
Extra system – normal drops remain active